environment
In Game Screenshots:
Level created in UnrealEd. Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.
Breakdown List:
I created everything.
Level is based on the location "White Columns" in the novel Snow Crash by Neal Stephenson.
In Game Screenshots:
Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.
Breakdown List:
I created everything sans the skybox texture.
Level is based on public fallout shelter concept art made by the Federal Civil Defense Administration during the 1950s.
In Game Screenshots:
Level created in UnrealEd. Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.
Breakdown List:
I created everything sans the sky box.
Level is based on a caribbean paradise.