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environment

In Game Screenshots:
Level created in UnrealEd. Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.

Breakdown List:
I created everything.

Level is based on the location "White Columns" in the novel Snow Crash by Neal Stephenson.

Access sample sheet in PDF


In Game Screenshots:
Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.

Breakdown List:
I created everything sans the skybox texture.

Level is based on public fallout shelter concept art made by the Federal Civil Defense Administration during the 1950s.

Access sample sheet in PDF


In Game Screenshots:
Level created in UnrealEd. Static Meshes created in Maya. Textures created in Photoshop. Texture size is 512x512 or smaller and all tile seamlessly.

Breakdown List:
I created everything sans the sky box.

Level is based on a caribbean paradise.

Access sample sheet in PDF